Case Studies On Metaverse Training Ppt
This training module contains case studies to showcase how companies like Facebook, Epic Games, and Tencent have successfully transitioned with metaverse to provide their users with better services. Further, it also contains information about the working of popular metaverses such as Decentraland, Sandbox, and Roblox. The deck also has PPT slides on about us, vision, mission, goal, 30-60-90 days plan, timeline, roadmap, training completion certificate. It also contains energizer activities to engage the training audience. It also includes a client proposal and assessment form for training evaluation.
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Presenting Training Deck on Case Studies on Metaverse. This deck comprises of 72 slides. Each slide is well crafted and designed by our PowerPoint experts. This PPT presentation is thoroughly researched by the experts and every slide consists of an appropriate content. All slides are customizable. You can add or delete the content as per your need. Not just this, you can also make the required changes in the charts and graphs. Download this professionally designed business presentation, add your content and present it with confidence.
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Content of this Powerpoint Presentation
Slide 4
This slide illustrates the information regarding Meta formerly known as Facebook and its transition from social media to metaverse.
Slide 5
This slide illustrates the information regarding Epic Games and its transition from gaming to Metagaming. We get to know how a better gaming experience can help it enter new worlds
Slide 6
This slide illustrates the information regarding Tencent and its transition from messaging to payments to metaverse, where it enjoys a significant advantage due to its hold over transactions
Slide 8
This slide illustrates a case study on Decentraland. Decentraland is ablockchain-powered virtual world/community where users can create and own land plots, artwork, and Non-Fungible Tokens (NFTs). It also mentions that the Ethereum Blockchain is the home of Decentraland's native cryptocurrency, MANA, and in-game assets.
Slide 9
This slide explains how Decentraland works. It emphasizes that Decentraland is a virtual reality and blockchain technology-enabled online environment. Unlike most online games, players have direct control over the rules of the online world, and token holders can directly vote on in-game and organizational policies via the DAO (Decentralized Autonomous Organization). NFT represent in-game collectibles such as clothing, items, and LAND, the game's virtual real estate. These tokens get stored in users' crypto wallets and sold on the Decentraland Marketplace to other users. For example, to buy a new facemask, you'll need some MANA, Decentraland’s accepted cryptocurrency.
Slide 10
This slide showcases activities that can be performed on Decentraland metaverse which include application that allows users to create apps and 3D scenes for richer interactions. It also includes curation of content for like-minded people where they can grow organic communities. Increased player traffic in neighborhoods can result in brands purchasing advertising space. NFT items can also be collected, created and traded in the Decentraland marketplace. It also highlights that on Decentraland, communities can enjoy socializing with their peers through social media platforms.
Slide 11
This slide illustrates a case study on Sandbox metaverse. It emphasizes that The Sandbox is a free-to-play game that uses Blockchain, NFTs, and DeFi in a three-dimensional metaverse to allow players to develop and customize their own games and digital assets. It mentions that in the ecosystem, players can create and design their avatars to access The Sandbox metaverse's various environments, games, and hubs. These created digital goods can then be monetized using NFTs and sold on the Sandbox Marketplace for SAND tokens.
Slide 12
This slide depicts information regarding SANDBOX. It emphasizes that SAND, The Sandbox's native token, is used across the Sandbox ecosystem for all kinds of transactions and interactions in the game. The tokens can be earned by playing games and participating in contests in The Sandbox or purchased on crypto exchanges.
Slide 13
This slide presents a case study from the Roblox metaverse. It highlights Roblox as a global platform where millions of players gather every day to visualize, design and share experiences in immersive, user-generated 3D worlds. The slide also mentions that on Roblox metaverse, players can build their dream home and hang out with their friends, or they can compete as a professional race car driver, become a superhero, or star in a fashion show.
Slide 14
This slide mentions how Roblox metaverse works. It emphasizes that Roblox is a virtual world gaming environment with millions of different games. These share the same graphical environment; they have a similar look and feel. However, in the same gaming world, they do not coexist. The slide states that that each Roblox-created game is distinct and one-of-a-kind. Users can download any game from the Roblox environment and do not need additional software unless they want to create their own game.
Slide 26 to 41
This slide depicts an energizer activity to engage the audience of the training session.
Slide 42 to 69
This slide highlights the cover letter for the training proposal. It includes details regarding what the company providing corporate training can accomplish for the client.
Slide 70 to 72
This slide highlights the training evaluation form for instructor assessment. It also includes sections to fill details of training information and attendee details.
Case Studies On Metaverse Training Ppt with all 77 slides:
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