Five year game development and deployment roadmap
Visualize your work plan and communicate your ideas impactfully with our pre designed Five Year Game Development And Deployment Roadmap. Showcase the detailed overview of the project, the key deliverables, and the milestones to be achieved with the help of our fully customizable PowerPoint layout. You can easily emphasize on the project goals and discuss all the activities involved in an easy to comprehend manner by utilizing our professionally designed PPT theme. This roadmap PowerPoint layout is a perfect strategic planning tool that can help in keeping the project on track. With our attractive PowerPoint theme, you can articulate the workflow, track the work progress, and have a clear vision of the goal to be achieved. Download this versatile Five Year Game Development And Deployment Roadmap and save your hours of work.
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Content of this Powerpoint Presentation
Description:
The image displays a PowerPoint slide titled "Five-Year Game Development and Deployment Roadmap," which outlines a strategic plan for developing and launching a game over five years. The roadmap is presented in a horizontal timeline format, with each year marked by an oval shape and labeled from "Year 1" to "Year 5."
Each year is associated with a different phase of game development:
Year 1:Â
Focuses on "Concept Development" and "Design," indicating the initial stages where game ideas are conceptualized and design elements are established.
Year 2:Â
Dedicated to "Implementation," where the game's designs are translated into tangible content.
Year 3:Â
Involves "Testing," which ensures the game functions correctly and is enjoyable.
Year 4:Â
Features an icon of a rocket, suggesting this is the "Deployment" phase where the game is launched and made available to the public.
Year 5:Â
Contains an arrow pointing towards "Sales Marketing," indicating that the focus is on selling and marketing the game after launch.
Each phase is represented by a differently colored arrow-shaped box, pointing to the right, indicating forward movement through time and progression in the development cycle. Below the timeline, there are additional boxes that correspond to each phase:
1. Pre-Production:
Lists tasks like "Developing designs for game Instructional Designing."
2. Production:Â
Mentions roles involved, such as "Technical Directors," "Artists," and "Programmers."
3. Post-Production:Â
Includes "Beta Testing," "Editing," and "Bug Fixing."
The slide concludes with a blank box under "Sales Marketing," providing a space to add specific strategies or notes.
Use Cases:
This structured slide is applicable across various industries beyond gaming for strategic planning and phased project management:
1. Software Development:
Use: Outlining product development lifecycle.
Presenter: Project Manager.
Audience: Development Team and Stakeholders.
2. Pharmaceutical:
Use: Managing drug development from research to market.
Presenter: R&D Manager.
Audience: Researchers, Investors.
3. Construction:
Use: Planning construction projects from blueprint to building.
Presenter: Architect.
Audience: Construction Team, Clients.
4. Education:
Use: Implementing educational curriculum development.
Presenter: Curriculum Developer.
Audience: Educators, School Boards.
5. Film Production:
Use: Detailing film making from concept to box office.
Presenter: Film Producer.
Audience: Production Crew, Distributors.
6. Automotive:
Use: Planning vehicle design, manufacturing, and launch.
Presenter: Automotive Engineer.
Audience: Manufacturing Team, Dealerships.
7. Technology Start-ups:
Use: Showcasing start-up growth from ideation to market presence.
Presenter: Start-up Founder.
Audience: Investors, Employees.
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Five year game development and deployment roadmap with all 2 slides:
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