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Five year game development and deployment roadmap

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Presenting Five Year Game Development And Deployment Roadmap PowerPoint slide. This PPT theme is available in both 4,3 and 16,9 aspect ratios. This PowerPoint template is customizable so you can modify the font size, font type, color, and shapes as per your requirements. This PPT presentation is Google Slides compatible hence it is easily accessible. You can download and save this PowerPoint layout in different formats like PDF, PNG, and JPG.

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Content of this Powerpoint Presentation

Description:

The image displays a PowerPoint slide titled "Five-Year Game Development and Deployment Roadmap," which outlines a strategic plan for developing and launching a game over five years. The roadmap is presented in a horizontal timeline format, with each year marked by an oval shape and labeled from "Year 1" to "Year 5."

Each year is associated with a different phase of game development:

Year 1: 

Focuses on "Concept Development" and "Design," indicating the initial stages where game ideas are conceptualized and design elements are established.

Year 2: 

Dedicated to "Implementation," where the game's designs are translated into tangible content.

Year 3: 

Involves "Testing," which ensures the game functions correctly and is enjoyable.

Year 4: 

Features an icon of a rocket, suggesting this is the "Deployment" phase where the game is launched and made available to the public.

Year 5: 

Contains an arrow pointing towards "Sales Marketing," indicating that the focus is on selling and marketing the game after launch.

Each phase is represented by a differently colored arrow-shaped box, pointing to the right, indicating forward movement through time and progression in the development cycle. Below the timeline, there are additional boxes that correspond to each phase:

1. Pre-Production:

Lists tasks like "Developing designs for game Instructional Designing."

2. Production: 

Mentions roles involved, such as "Technical Directors," "Artists," and "Programmers."

3. Post-Production: 

Includes "Beta Testing," "Editing," and "Bug Fixing."

The slide concludes with a blank box under "Sales Marketing," providing a space to add specific strategies or notes.

Use Cases:

This structured slide is applicable across various industries beyond gaming for strategic planning and phased project management:

1. Software Development:

Use: Outlining product development lifecycle.

Presenter: Project Manager.

Audience: Development Team and Stakeholders.

2. Pharmaceutical:

Use: Managing drug development from research to market.

Presenter: R&D Manager.

Audience: Researchers, Investors.

3. Construction:

Use: Planning construction projects from blueprint to building.

Presenter: Architect.

Audience: Construction Team, Clients.

4. Education:

Use: Implementing educational curriculum development.

Presenter: Curriculum Developer.

Audience: Educators, School Boards.

5. Film Production:

Use: Detailing film making from concept to box office.

Presenter: Film Producer.

Audience: Production Crew, Distributors.

6. Automotive:

Use: Planning vehicle design, manufacturing, and launch.

Presenter: Automotive Engineer.

Audience: Manufacturing Team, Dealerships.

7. Technology Start-ups:

Use: Showcasing start-up growth from ideation to market presence.

Presenter: Start-up Founder.

Audience: Investors, Employees.

 

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